![]() ![]() “That was like, for me, the coolest time for Ghost Rider with Johnny Blaze, and so Rocco and I very quickly hit on that as like number one. So Rocco and I both love that era, and there was some supernatural stuff going on like Inferno and then of course Ghost Rider. And Venom was like, he would show up in everybody else’s comic at that time. He adds: “It was like the era of antiheroes. And it featured a character named Magik and this hell dimension of Limbo, and Magik and Limbo both feature pretty heavily in Midnight Suns because of that." Solomon tells us: “I remember the first comic event I ever read was called Inferno. ![]() Solomon adds, jokingly: “You know, obviously, my kids finally look up to me with a little more respect in their eyes when they find out their dad is working with Marvel.” This project has been in the works for years, and now they’re finally able to talk about it. Marvel talks to you and you try to play cool, but you're like, 'Let me think about it. But I mean, it's like you're getting called up to the big leagues or something. So yeah, that's definitely how it started. Jake Solomon, creative director at Firaxis, recalls that he didn’t take much convincing: “Mutual admiration society is definitely the mildest way to put it. ![]() ![]() Jay Ong, the head of Marvel Games, “was kind of obsessed with XCOM” - as Rosemann remembers it - and so he reached out to see if the team from Firaxis would be interested in working on a Marvel project. Bill Rosemann, VP of creative at Marvel Games, tells us that this collaboration between Marvel and Firaxis started because the companies are “mutual fans” of each other. ![]()
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